LOVE LOOP OS

knot machine v0.1 — text workbench
program source
parsed program
load program to see structure
ready

pointers

FWD ▶
◀ BWD
cycle 0    seam crossings 0
containers
no containers yet — load and run a program
trace
Love Loop OS · Knot Machine · Guide

A text runtime that executes a "knot program" with two pointers at once — one running forward, one backward — and watches them cross seams and touch containers.

This is the runtime side of the PCB knot tools: it executes the structures you build/analyze in the Knot Builder and Knot Workbench.

What it does

A knot program is written as text and split into lobes (sections separated by :###:); each lobe holds instructions. The machine flattens all lobes into one instruction stream and runs two pointers across it at once: a FWD pointer (left → right across every lobe) and a BWD pointer (right → left). As they move they cross seams, touch containers, and rack up cycles — and every move is written to the trace.

Writing / loading a program

  • Program source (left, editable) — your knot program. ; begins a comment; :###: separates lobes; scope markers and single-letter lobe labels are structural (not executed); literals and unknown tokens are skipped.
  • Example dropdown + LOAD EXAMPLE — drop in a ready program. LOAD parses the source; the Parsed program view then shows its structure.

Running it

  • STEP FWD ▶ / ◀ STEP BWD — advance one pointer by a single instruction.
  • STEP BOTH — advance both pointers one step. RUN — run to completion. RESET — rewind the machine.

Readouts

  • Pointers — the live position and current instruction of the FWD and BWD pointers.
  • Counterscycle count and seam crossings.
  • Containers — the boxes the pointers touch as they run, with a live count.
  • Trace — a running log of every executed instruction.

How to use it

  • 1 — Pick an Example → LOAD EXAMPLE (or write your own: ; comments, :###: between lobes).
  • 2 — LOAD to parse; confirm the Parsed program view filled in.
  • 3 — Step (FWD/BWD/BOTH) one move at a time, or RUN to the end.
  • 4 — Watch the pointers, the seam/cycle counters, the Containers panel, and the Trace.
  • 5 — RESET to start over.